AI Insights · Timothy · April 2023
Top 5 Third Person Games in Oceania in Q1 2023
Explore the performance of the top 5 third person games on a unified platform in Oceania during Q1 2023, featuring insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 third person games on a unified platform in Oceania demonstrated varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Attack Hole - Black Hole Games saw a significant increase in weekly revenue, starting from just $35 in early January and peaking at approximately $1.4K by the end of March. Weekly downloads were strong, reaching around 43K in early February, but tapered off to about 32K by the end of the quarter. Active users reflected a similar trend, growing from 26.2K at the start of the quarter to around 75K by the end.
Subway Surfers experienced a fluctuation in weekly revenue, peaking at around $5K in mid-January before declining to approximately $2.7K by the end of March. Downloads showed a gradual decline from 30K at the start of the quarter to about 15.4K by the end. Active users also decreased, dropping from 616K in late December to around 404K by the end of March.
Going Balls had a relatively stable revenue, with minor fluctuations around the $300-$500 range throughout the quarter. Downloads saw a notable increase, particularly in early March, reaching up to 24.3K, before settling to about 14.7K by the end of the quarter. Active users hovered around 75K to 97K, showing a slight increase towards the end of the quarter.
Snake Run Race・3D Running Game maintained low but steady revenue, peaking at around $55 in mid-March. Downloads were highest in early January at 32K but later stabilized around 10K. Active users saw a peak of approximately 40K in early January, before stabilizing around 20K by the end of March.
Tall Man Run showed a steady decline in revenue, from $146 in late December to around $85 by the end of March. Downloads followed a similar trend, starting at 31.9K in late December and decreasing to about 7.6K by the end of the quarter. Active users also saw a drop, from 89.9K at the start of the quarter to around 35K by the end.
These insights are based on data from Sensor Tower. For more detailed analytics and further insights, you can visit Sensor Tower’s website.